3 on 3 Summer Tournament

3 on 3 Summer Tournament



NMAA 3 on 3 Tournament Schedule





 NMAA

Summer 2025 3 on 3

Tournament Rules


General Rules


- Teams will consist of four players: three starters and one substitute.

- Teams will be drafted prior to the Tournament.

- Games are played on a half court and will follow NMAA 3 on 3 rules

- Scoring: one point per basket; two points for shots made behind the designated 3-point line. 

- First team to 13 points wins; OR the team ahead after the 15 minute time limit wins. 

- Possession alternates after each made basket.

- NMAA  reserves the right to reduce the number of scheduled games, or shorten games, due to unforeseen circumstances.


The following rules have been designed to ensure fair play for all participants and closely align with USA Basketball and FIBA competition rules. All players and coaches are expected to understand these rules prior to participating in the NMAA 3 on 3 Tournament. 



Game Administration & Rules


- Each team is allowed one 30-second timeout per game. The game clock does not

stop during timeouts. NO timeouts are permitted in the last three minutes of the game.

Initial Possession

- Coin flip (winning the coin flip allows a team to start the game with the ball or decline

in order to get the ball in a potential overtime)

Game Duration & Scoring Limits

- The first team to 13 points (applies to regular playing time only) or the team with the

most points at the end of the game.

- Game time limit will be 15 minutes, running clock. 


Overtime

- First team to score two (2) points wins

Scoring

- Baskets made from inside the arc count as one point. Baskets made from behind the

arc count as two points.

Substitutions

- There MUST be a minimum of 1 substitution every game. There are NO limits to how many substitutions occur.

- Can only occur in dead ball situations, prior to the check ball. Players must enter the game

at the top of the court.

- Substitutions must be made quickly and cannot be used to stall the game in any way. 

Starting Possessions

- To start the game and after any dead ball that requires checking the ball at the top,

the ball must be passed (not dribbled) from the check box at the rear of the court.

- First violation: Warning from the court admin. 

- Each Additional Violation: Change of possession

- No shot clock exists – however, no stalling is allowed. The court admin, may institute a 30 second clock at any time. After a team has been

warned about stalling, failure to hit the rim on the offensive possession within 30

seconds will result in loss of possession. The court admin will count down the final 5

seconds.


Free Throws

- 1 free throw if fouled while shooting

- 2 free throws if fouled while shooting behind the arc

- 1 free throw if fouled while shooting and the shooter makes the shot

- Free throws count as one point


Following a made free throw, the opposing team will check the ball at the top. If the free

throw is missed, the ball is live and the offensive team can rebound and play, or the

defensive team can rebound and clear.


Jump Ball

- All jump balls become possession of the defensive team

Team Foul Limit (no individual fouls)

- 6 team fouls

Penalty for Team Fouls after the 6th

- 1 free throw


Possession Following A Successful Goal

- Check ball exchange behind the arc (at the top)

Possession Following a Dead Ball

- Check ball exchange behind the arc (at the top)

Possession Following a Defensive Rebound or Steal

- Ball to be dribbled/passed behind the arc


All Team Coaches will be responsible for being Game Admin for opposite conference games during normal season play. If a coach drafts a player to their team who would prefer to be Game Admin over the coach, they will be designated Game Admin for the entire Tournament if  approved by NMAA staff.


For Playoffs, two Game Admins will be designated, by using the opposite seeds.


 Ex: 

1v8 (admin 3&6) 2v7 (admin 4&5)

3v6 (admin 2&7) 4v5 (admin 1&8)